Scavenger
2016 - 2017
Interactive Music Visualization

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Scavenger is an interactive projection installation that brings festival goers into a musically reactive warehouse. It senses a user’s skeletal pose in order to represent them in a hologram and allow them to affect the scene with their hands. A custom music analyzer parses an input song and gives users a visual representation of the music. This prototype uses Kinect v2.0 and Unity. C#. I was responsible for hardware and sensor integration as well as interactive design and implementation.

Scavenger was displayed at Together Boston and Play NYC in 2017.